class Sprite extends BaseShape
{
  PVector location;
  float health = 100;
  float damage;
  float spriteSize;
  boolean paused = false;
  
  void draw(){}
  
  public PVector getLocation()
  {
   return location;
  }
  
  public float getHealth()
  {
   return health; 
  }
  
  public float getDamage()
  {
   return damage; 
  }
  
  public void takeDamage(float hit)
  {
    health -= hit;
  }
  
  public void setPause(boolean pause)
  {
   paused = pause; 
  }
  
  public float getSize()
  {
   return spriteSize; 
  }
}
